BreakSpace

Designing a new mental health app that helps you prioritize taking the breaks you need by offering activities and break time reminders.

Contributors

  • Katie Struk

  • Hannah Bland

  • Joseth Rivas

  • Natalie Aaronson

Project Timeline

3 weeks

Week 1: Ideation, User Research, Wireframing, Lofi Prototyping

Week 2: User testing, HiFi prototype, FE Development

Week 3: Additional user testing of coded prototype and presentation of final results.

Context

This was a student team project in which we set out to identify a concern we felt passionate about researching and developing solutions for. Everyone on the team has struggled with overworking themselves so we sought to develop a new app that would help people prioritize taking breaks throughout the day.

My Role

  • Research user interviews

  • Collaborative rapid ideation of product concept

  • Collaborative creation of user flow

  • Prototype both lofi and hifi

  • Ui design- color palettes, icons, layout

  • Front-end coding of prototype

  • Prototype user testing

I’m exhausted.

I need a break, but I can’t stop thinking about work!

User Research

We began our process by researching and interviewing people to get a sense of what needs and frustrations existed within the realm of work-life balance and taking breaks.

29

People Surveyed Online

5

User Interviews

Objectives:

  • Discover what users experience in regards to taking breaks from work and their relationship with work/life balance

  • Identify why users stop using mental health/meditation apps or why they continue to use them.

  • Explore what activities users do to take care of their mental health or what they do to relax

82.8% of people strongly agreed that taking breaks is important.

Observations and Trends:

  • Nearly all people reported feelings of anxiety when thinking about work and that they often struggled to avoid thinking of work during off time.

  • When asked what holds them back from taking breaks 72.4% of respondents had answers relating to time management, work, or money.

  • There was a wide range of strategies and activities that people engaged in to destress from work including, music, meditation, walks, playing games, reading, and journaling

When asked about their break habits, most users fit into one of two groups:

1. Users who don’t take regular breaks

Overwork themselves for days, then need a whole day off as a “break”

2. Users who do take regular breaks during the day

...but, are more stressed/anxious after as they are unable to focus on anything but the work they “should” be doing

Some users even reported both. On their day-long breaks, they still find themselves anxious about the work they need to finish.

Dalia

Hard worker - Driven - Overworked - On the verge of burnout

Needs

  • Wants a better work-life balance

  • Needs to take intentional breaks during the workday to keep her anxiety down.

  • Wants to take control of her mental health by lessening the work anxiety that weighs her down.

Frustrations

  • Has difficulty justifying taking breaks during hectic workdays

  • Lacks consistency in taking care of mental health but desires to be more consistent

  • Struggles to turn off work thoughts outside of work hours

Definition

User Insight

While most users do report engaging in some form of self-care practices, we have observed that they do not have consistency in their mental health routine because current wellness practices are erratic and seen as an afterthought compared to the pressures of work. Users value and desire consistency in taking meaningful breaks, but they need assistance.

THE PROBLEM:

the average worker is anxious/stressed and unsure how to take meaningful breaks to help their mental health

Problem Statement

OUR SOLUTION:

BreakSpace - an app that provides guided breaks and reminders

Notify

Provides notifications tailored to the user’s schedule

Enhance

Enhances the average break with guided activities

Engage

Offer a variety of break activities for users to stay interested

COMPETITOR ANALYSIS

What exists already?

HeadSpace

Advantage: Offers many activities to help with anxiety & stress. You can enter in how you are feeling day to day.

Weakness: Subscription & don’t have access to all the features. Seems unable to change your daily activities.

Calm

Advantage: Offers different sounds & videos. The layout for videos is very similar to TicTok.

Weakness: Very overwhelming with all the different videos. Doesn’t seem very organized. You have to pay for it.

Better Help

Advantage: Set up your preferences & answer question to find therapist to best fit you.

Weakness: Design perspective it is very text heavy. It is a yearly subscription.

Opportunities:

  • Design an app that has a one-time payment instead of an ongoing subscription. Offer free version with some ads.

  • Create a sleek, consistent, and simple design

  • Offer a variety of activities for breaks beyond meditation and videos to keep people interested.

Meditation doesn’t always work for me.

I like to find other ways to take my mind off of work.

Lofi Wireframe and Testing

Onboarding Process

We began our design process by mapping out the onboarding process so that we could consider what would be the starting point of a new user and what features might be most important in getting someone started with the app.

1. Share your interests

Users select interests out of 8 common break options (meditation, drawing, journaling, etc)

2. Set up break times

Set how many times you want to be notified for a break (0-5 times a day), and at what times those notifications should come.

3. Change times by day

Specify break times down to the day of the week. Change your settings at any time!

4. Take your first break

Once onboarded, you’ll get a notification that it’s “break time” on your selected days at your selected times.

Ideation

Our team next decided on which parts were most essential to design in our first iteration of the app.

Each member of the design team created a quick lofi layout of the homepage, a journal activity, and the break time adjustments menu. We gave ourselves a time limit of 45 minutes to create our individual ideas for the layout and then presented our designs to the group.

We discussed the strengths and weaknesses of each team member’s design and then collaboratively assembled our lofi design by combining pieces of each individual layout. This combined design was then put through 5 user tests before we proceeded.

Each teammate created a quick draft of the app layout.

My contribution was “Teammate 1 Layout”. The goal was quick ideation and then discussion. Then rapid iteration and collaboration to arrive at a testable layout within one meeting session.

Lofi Prototype Testing

Our design goal was to only design a user flow for one break time activity so that a user could look at activity options, select one, and complete the activity.

  • Screen 1: The user receives a push notification that it’s time for a break. The user has preset this time earlier.

  • Screen 2: They choose their break activity from a set of suggestions.

  • Screen 3: They choose the suggested activity, journaling. There is a timer they can choose to turn off or adjust.

  • Screen 4: The break timer ends and the user can choose to continue or end the break.

  • Screen 5: The user can go to their settings page to adjust breaks and see progress.

User Feedback

We completed 5 user tests as a team and then continued with rapid ideation and iteration to refine our design based on user feedback.

User Testing Objectives

The users will…

  • Navigate the activities menu and start a journaling activity.

  • Assess what they expect in the journaling activity. What do they expect each button to do?

  • Complete a journaling activity then return to home screen to make adjustments to break time settings.

Takeaways from lofi user tests

  • We need to rethink the home screen and combine the activities page and break time settings page for less confusion and to declutter.

  • We need to carefully considered options for how users want to interact with certain activities. For example, some users want to save their journal entries for later and some will want them erased. Allow options. Users may want to pick up with an activity later where they left off or they not. How do they do this?

I like the variety of activities and the timers that remind me to take my time and take a breath.

High-Fidelity Prototype

After a second round of user testing, we finalized our high-fidelity prototype.

User feedback…

  • “The purple and blues are calming”

  • “The homepage feels intuitive, and the placement of the buttons seems logical.”

  • “I like the timer options on the journaling page.”

Style Tile

The majority of Ui design and styling was done by myself. I kept in mind the calm atmosphere that we wanted and created several iterations of color schemes to present to the team for feedback.

Themes and thoughts on the Ui design.

  • Purple and blue are soothing and also tie in with the theme of outer space referenced in the Break Space logo.

  • Hand-drawn loose illustrations feel approachable and friendly. Not rigid.

  • A secondary theme of flowing waves adds to the relaxing tone of the app

  • The timer is carefully designed with flowing water that fills up instead of depleting to refer to how the user is filling up their own cup by taking a break.

Relaxing

Calm

Comforting

Soothing

Final Stages / Front-End Development

The team collaboratively coded a prototype of the Break Space app.

  • We added wave animations on the splash screen and timer.

  • Tweaked a few colors on the homepage to ensure good contrast.

  • We added the slide-in menu from the hamburger icon.

Check out the coded prototype below

Conclusion and Next Steps

The goal of our design team was to create a new solution that would help people deal with the struggle of overworking and coping with work stress and anxiety.

This app needs to compete with people’s fears and anxiety around taking breaks, as well as, their ambitions to get ahead. Strong thoughtful design can overcome this hurdle.

We believe that if people are able to find a consistent routine with meaningful breaks they will avoid burnout and reduce their anxiety while increasing their sense of peace. This could ultimately help them be better in their work.

In the next steps, we’ll continue to flesh out the features such as…

  • Building out additional activities

  • Ideate ways to gamify taking breaks to better compete with people’s tendency of underprioritizing their mental health needs.

  • Create a community component to encourage people on their journey

  • Desktop plugin to remind users to take a break

  • Developing a means to track progress, set goals, and see improvements

I feel better knowing that I’m actively prioritizing my mental health and taking meaningful breaks.